In 2010 we developed a Telepresence Computer Game in the course “Software Engineering Practice” at the “Chair for Intelligent Sensor-Actuator-Systems” (ISAS) at the Karlsruhe Institute of Technology. Telepresence means that the player of the game experiences the situation, as if he were present. In our case he is wearing a portable computer and a head-mounted display to visualize the scene. Using an acoustic tracking system, the movement can be traced. To make sure that the person does not run into a wall, the images are altered, such that the person walks in a circle. Hand movements are captured using special gloves.
Given this hardware setup, we developed a 3D computer game that let the user emerge in a virtual boxing fight against either a computer player or another virtually emerged player.