Night of the Living Statues

Earlier I wrote on this page about our university project where we captured real-world statues and created a virtual museum. Apparently there was a follow-up project at the Computer Graphics and Geometry Laboratory of EPFL that animated the statues to tell a story. See for yourselves:

Using Computer Vision to Play Minesweeper

As a side project I have created a small Computer Vision framework that continuously captures the screen output of a computer and provides a collection of functions to automate office tasks and play existing computer games. Among the more complicated applications is a script that automates flying an airplane in Battlefield Vietnam by detecting the horizon line in every …


Master Thesis at Airbus – Defense and Space

In winter 2013 I started to write my Master thesis at Airbus – Defence and Space. I relocated to Manching near Ingolstadt, Germany, for an internship in the aerospace company. The project is a cooperation between Karlsruhe Institute of Technology (KIT), Fraunhofer Institute of Optronics, System Technologies and Image Exploitation (IOSB) in Ettlingen and Airbus D&S. The topic of …


Internship in Hand Gesture Recognition

This semester I participated in an internship at the “FZI Research Center for Information Technology” under the supervision of Prof. Marius Zöllner. The institute is situated in Karlsruhe, Germany, and develops semi-autonomous cars in cooperation with leading German automobile companies. The goal of our internship was to use machine learning to control a car navigation …


Happah – Simulating Gears

During the course of the last semester I was part of a small group of students to develop the open-source project “Happah”. The goal of Happah is to realistically render and simulate a number of different gears for engineering purposes. The gears are typically modelled using B-Splines.

Digitalizing Statues in Lausanne

In this post I would like to present a video from a course project that I participated in last semester. The video shows how we took a huge collection of high-resolution photos of statues in and around Lausanne, Switzerland. These photos were subsequently matched to each other and a 3D reconstruction was created. After excessive cleaning …


Water ripple project

In 2011 my group (Ying Zhou, Ana Sanz and me) participated in a Computer Graphics challenge, where the goal was to visualize graphics effects in 3D using OpenGL. We decided to show water waves in action, including various lighting effects, reflection and refraction. We came second after a group that used a particle simulation of …


Development of a Telepresence Computer Game

In 2010 we developed a Telepresence Computer Game in the course “Software Engineering Practice” at the “Chair for Intelligent Sensor-Actuator-Systems” (ISAS) at the Karlsruhe Institute of Technology. Telepresence means that the player of the game experiences the situation, as if he were present. In our case he is wearing a portable computer and a head-mounted display to …